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Jade Raymond turned a teenage passion for art, science and the street-fighting game Tekken into a career. After 10 years at Ubisoft – including high-profile stints as producer on the Assassin’s Creed franchise and as the managing director of its Toronto studio – the Montreal native has returned home to head up Motive, Electronic Arts’ new development studio. First up, a Star Wars game. We caught up with her before she left for a business trip to San Francisco.

Jade Raymond


What’s your packing style?
Carry-on only. Being efficient is a game to me.

What was the craziest press tour you’ve ever done?
On my three-week press tour for Assassin’s Creed, I went to 20 cities. In one day I did a press interview in Milan in the morning, another in Bruges and I was in Germany by the evening.

You moved around a lot as a child. Did any places in particular have a special impact?
When I was six we lived in Browns Town, Jamaica. Some kids there couldn’t go to school because they weren’t able to buy shoes. It was eye-opening.

What has your experience been as a woman with a top position in this industry?
I had some backlash after Assassin’s Creed, so I stepped out of the spotlight for a while. But then I got so many nice e-mails from young women in the industry, or wanting to get into it, saying how much it meant to them to see me as an example. Beyond wanting to promote a studio or a game, I want to feel like I’m helping with that.

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Luciana Andrade

Monday, December 28th 2015 23:15
Jade is awesome and a very inspiring person, it's great to know a little bit more about her.
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